Posts

Twisted Lords Gaming Convention

Image
A big part of promoting your own game is finding venues and outlets to promote the product. This week, we are in Midwest City, Oklahoma at Twisted Lords Gaming Convention. Compared to other shows on our circuit, it's a smaller show solely focused on tabletop gaming.  These shows are rarely huge money makers for independent developers. Rather, these are networking and promotional events used to showcase new developments. Scattered among these tables are games ranging from quick board game-style gamest historical reaction games to epic roleplay scenarios. One fellow developer, Patrick Keith with Bombshell Miniatures , produces a wide range of science fiction figures. His system is definitely one we will be play testing later during the convention. His miniatures have incredible definition and are adaptable to a wide range of settings. Naturally, our interest in his line is for applications in our own game. However, his system seems robust and diverse. Another interesting sight at the

The page has finally turned!

Image
Image Courtesy of Shutterstock The day I thought would never get here has finally arrived! The new books are finally in print. After editing what seemed like an eternity, and formatting for a lifetime after that, we are now in print. Currently, only two titles are available - with the third soon to be released: Tortured Earth Core Rule Book  Tortured Earth Supplemental: The Unofficial Account of Gavin Harris Tortured Earth Supplemental: The Travel Journal of Mica Greer (Releases on 7/16/2021) With the core books released, we now shift gears to writing modules and stories to expand the Tortured Earth universe. Over the next several months, we will travel through the convention circuit promoting the new books, writing new material and, hopefully, pick up a few new writers. A few items of interest: We will travel with Cactyys Totem and Chronicles of Ember to Arklatex Comic Con and host an independent gaming area.  Our convention schedule is pretty much packed. However, if you're in a

Tortured Earth Presents

Image
Two of our March conventions were canceled. The COVID restrictions are causing delays and cancellations in a lot of cities. At the earliest, we are looking at April (realistically, May) before the convention circuits begin to open again. Fortunately, our time has not been idled away. We have been creating and refining since the closures began. The game guide is edited and printed for the graphic design phase. Next on the menu is the editing of the creatures. The creature manuals will be a little different from most other creature manuals. They are shaping up to become more or less expansion material. There are certain spells and abilities that did not fit in the main guide because they referred to creatures. This has been pulled and placed in the appropriate creature manual.   To add interest to the main guide, I've embedded a story in the form of journal entries throughout the document. Does anyone have thoughts or comments on this concept? The game guide is a technical manual and

Creative friends and finishing touches

Image
Image by   veeterzy Tonight, I enjoyed a pleasant phone conversation with an old convention friend. Robert Stikmanz has always held a special place with Tortured Earth. He is the creator of the D'Varsh language, writer of Nod's Way, and a novelist to boot! Since we've met, he's proven to be possibly one of the most creative people I've known. As old friends, we're pretty much open with one another regarding our businesses, promotional strategies, and general operating practices. We are also very open with one another regarding the issues and hurdles we face. Robert mentioned a friend who has basically called him out for wasting his time on his labor of love. From the conversation, I had the feeling his intention was to shame Robert into giving up his project and pursue more profitable ventures. For those of you reading these blogs and never having attempted to create anything, please pay attention. A creator pours their heart and soul into their projects. When y

Podcast Intro Clip Completed. Progress in Magic.

Image
Last night was spent refining the Magic section, ensuring the abilities align with the new rules, and correcting grammar. A large part of the editing process is making sure that official terms are capitalized while the usage of the same word as a description is lower case. It. Is. Maddening! I managed to squeeze in a little time working on the setting for the podcast. I'm not sure if it is the prospect of working on something that is not editing or the opportunity to write creatively again, but I find the work gratifying and refreshing. After editing, I did take some time to record the intro segment for the podcast. A few minutes ago, I let a colleague listen to it. He was impressed. Despite editing dragging on for what seems ages, I still feel confident the final product will be available in March. The podcast is scheduled to begin recording on February 6th, with releases beginning two weeks later. For those interested in the intro to Tortured Earth Presents , please click on the

A new avenue of writing

Image
After about two hours of editing last night, we broke and worked on our separate projects. I started on the one thing about this industry I absolutely love - story creation. I worked on maps in Dungeon Forge, fleshing out the community of Gatlinburg. When creating this way, I usually begin with the key figures - providing backgrounds and environments useful to the game master. Today, I managed to get some of the destination maps completed - setting the stage for the preliminary campaign elements. I also dedicated a little effort to build the character profiles for the main players in the upcoming story. I know this is not often an important step, but it helps keep character personalities and interactions in line with the main storyboard from a writer's perspective. With the physical environment beginning to take place, I dedicate time to the missions through which the characters will segway into the main storyline. Normally, when homebrewing adventures, I don't dedicate this mu

Turning the page

Image
Image by Forrest Kidder Chicot State Park, Louisiana I'd like to begin with an apology.  Normally, I'm very focused on the blog and social media promoting our game and new developments. Christmas was a busy time - in both personal and business arenas. I've been writing, editing, and preparing. On top of it all, I'm now involved with a video game development business. Despite the excuses, I am sorry for pushing the blog to a back burner. This project is far from an afterthought. With all that laid out, here is the update: First, Sanctum Games is officially up and running. The company is now an independent entity with its first product available. I've met with the other owners and am impressed with the talent on board. The small company has its own programmer, sound personnel, and writers. Already, plans are being laid out for a new game, and the group is looking for ideas for a third. The edits are speeding along. The writing on the new game guide is not so much the