Reaching a Threshold
Picture by Dakota Naramore, Facebook Group: Abandoned Louisiana The current edits are resulting in fewer and fewer mechanical errors. Most corrections are grammatical errors caught with Grammarly and other editing software packages. We have made a few changes from the original version, which change how gameplay. During combat, characters received damage as LP (or Life Points), and weapons received damage only on critical fails as IE (Item Efficiency Points). The system was clunky and prevented an easy transition from item to character damages. Questions often arose when a character decided to wail away at a wall to knock a hole in it. How did was damage dealt? At what rate did it accrue? At what point did the weapon damage convert into IE damage? Items still receive damage on critical fails. The Item LP serves a function similar to that of IE. Now, attachments require the Item LP of the host item and are lost when the Item LP holds them in place. Specific Status Effects can now del...